Operation Eclipse
Operation Eclipse is a soon-to-be-made videogame by Extra Activity. This page is a general information page about its existence.
Backstory
2078 A.D. The Second Cold War (2037 - 2049) led to an explosion of new technologies and companies are trying to get the upper hand over which is the one to provide the military with new technology pieces. Two companies were employed by the military but only one will be able to get the contract.
Company 1 is Graffon, founded in 2045 by Col. Jay Marsh Jr., an honored hero of the US military. His company is mostly a PMC and recently started to branch out to cover several technological advancements, such as military robotics and limb replacements.
Company 2 is Secklar & Easton, founded by Jonathan Secklar and Sir Gary Easton in 2034. S&E isn’t a PMC company but they have lots of branches, including a PMC one, and deals with all sorts of things, including nanotechnology, human-robotic interfaces and others.
Graffon is losing badly against S&E regarding contracts so upper management decides to do what they think it should be best: Using a recent purchase of AIRA disguised as agents to infiltrate S&E bases and steal company secrets, as many as they can, so they can at least get their technology to a similar level.
It’s when the AIRAs find that S&E is holding some really dark secrets, like botched versions of revival technologies, as well as widespread evil plans to fund both sides of the Second Cold War.
Core Gameplay
Players are able to select from a long range of AIRA agents and form a squad of 4 players. Each agent is unique, having their own backstories and motivations.
Missions
The game is structured to have both the story and the gameplay merge into one core of the game: Missions. These are a set of maps with objectives that players will go through, giving more backstory to the world they are in and explaining the situation for the backstory. There are two general types of missions: Virtual Missions and Virtuous Missions.
Virtual Missions
Virtual Missions take place inside a virtual simulation where players will use their agents to fight several types of enemies. These virtual simulations are considered in the game as ‘Training’ for the Virtuous Missions. Players will be able to modify their settings, like unlimited ammo, more damage done or taken, and so on. There will also be presets for those that want a quick game.
The flow of Missions works like this:
- Initially, the agents will infiltrate the location through the front door, or the back door, or any other entrances that the building has, similar to a heist. The key difference is that they’ll face resistance from the inside, from security teams.
- Agents will continue to head in deeper, to find the objective, rather it be downloading information, or figuring out where the information is located.
- While completing the objective, the agents will be tasked to defend themselves, ‘holding the line’, trying to stop the security teams from interrupting whatever is the objective at the moment.
- Once the objective is secured, the agents will have to leave the facility, usually by the way they came from, but with additional resistance.
There’s two main approaches to execute operations, Loud and Stealth. Either approach has its benefits. Loud has more enemies to face head-on but deals with less enemies on the way out. Stealth faces less enemies head-on but face enemies during the entire operation.
In order for an operation to be successful, players will need to be extracted successfully. But due to the nature of the virtual simulation, Extraction is not required for a successful mission and can be configured to be enabled or disabled (default enabled).
Agents that have been downed can be brought back to their feet up to maximum of 4 times. Once they go beyond that, they are temporarily removed from the map. After a few minutes, they will be able to return. In case of death of an Agent, they’ll be allowed to respawn in a nearby checkpoint to continue the operation.
Inside the maps, areas can have dynamic side objectives, like ‘keep running’ stages and several different challenges.
The simulation includes a ‘Judge AI’ that will judge the agents’ performances and actions, making it harder or easier on them. This can be modified or disabled on the settings.
The game includes both a first-person and third-person camera perspective, with players being able to pick between them.
In the simulation, in the case of 4 human players lobby, progress is shared with all of them. In the case of fewer players than that, AI will take over one of the agents and they won’t receive any progress. In a purely singleplayer experience, all the agents picked by the player will receive experience.
Players will be able to pick any of the agents listed and up to 3 weapons, being from the list of Ultra Light, Light, Medium and Heavy (grenades have their special slot). The weapons picked will limit how mobile the agent is, as they will be slower with heavier weapons and faster with lighter weapons. Since the limit is only for weapons, the slowest that an agent will be will occur when they carry three heavy weapons.
Virtuous Missions
In addition to the normal Virtual Missions, there’s an option for a Hardcore mode called Virtuous Missions. While similar to the normal Missions, it has multiple differences:
In the story proper, these are considered to be the actual missions that progress the plot. Thus, ammo is limited and must be scoured through the maps. Extraction is mandatory for a successful mission.
Agents that have been downed can be brought back to their feet only twice, after that the next downed means death. Dead agents can’t be revived and stay out of the campaign for good. If all agents are killed, this will lead to a failure condition and will bring all players back to the lobby. They'll be able to retry the Mission from there. A failed Mission doesn’t cause negative progress but all possible gains are lost.
Incentives
In order to make players pick between Virtual and Virtuous Missions, there are dfferences to make it possible that players pick one over the other.
- In Virtual Missions, there’ll be a long list of options that makes the operations as casual or easy as possible, without detracting from the experience. Agents will still need to get used to shooting and moving around but they can configure it to be really easy to play. The settings will also allow players to have multiple options from Hardcore, making it harder as well. In Virtuous Missions, the difficulty can’t be customized, only picked from a list.
- In Virtual Missions, players start with all missions unlocked. In Virtuous Missions, missions will be locked, minus the first one, and need to be unlocked sequentially.
- In Virtual Missions, your weapons will be less effective as they are in Virtuous Missions.
- In Virtual Missions, weapons will be restricted to what the player currently has. In Virtuous Missions, completing them will unlock weapons and gear.
- In Virtual Missions, there’s no additional information to be discovered through the maps. In Virtuous Missions, additional text and audiologs will be able to be discovered, randomly every time, to get more lore about the game.
- In Virtual Missions, players are free to pick and change on the fly the camera option they choose. In Virtuous Missions, they will have to pick one option and stick through with it during the entire mission.
Mutators
Mutators are special settings that alter the missions in some way. Their usage is limited in Virtuous Missions. Common mutators are:
- Full Party (All characters)
- Wingman (2 Characters)
- Solo (1 Character)
- Heads Up! (Headshot Only)
- Unreal Life (Zombie Enemies Mode)
- Hardcore (Limited HUD)
- Run! (No Weapons Mode)
- Batter Up! (Melee Only)
- Faster Than Reloading (Pistol Only)
- More to be added
Missions List
Missions will occur in several different locations all over the world. Missions are listed here: Missions
Enemies
Secklar and Easton have a large variety of personnel for defending their secrets. Players will be able to find the following during the maps:
- Security Personnel: Regular security personnel, common guards that have light armor and ultra light weapons.
- Elite Security Personnel: Higher tier of Security, common guards with medium armor and light weapons.
- Guards: The external equivalent of the security personnel, with medium armor and light weapons.
- Elite Guards: The external equivalent of the Elite security personnel, with medium armor and medium weapons.
- Soldiers: The common higher tier enemy that players will face, armed with medium armor and medium weapons.
- Elite Soldiers: A higher tier of soldier that comes with either heavy armor or heavy weapons.
- Shield Soldiers: A specialized type of soldier that comes with heavy armor and a shield that protects them from the front. Shields can bemetal based or hardlight based.
- Shotgunners: A specialized type of soldier that comes with a heavy shotgun that causes a lot of damage quickly.
- Pyrotechnicians: A specialized type of soldier that comes with both heavy armor and a flamethrower.
- Commanders: The highest tier of enemy out there, Commanders don’t take prisoners and carry heavy weapons as well as call out their squads to face a specific target.
Weapons
Weapons are an essential part of the player’s survival. Different weapons can be recognized by their types. For more information, please refer to this link: Weapons
Armor
Armor is an essential part of the player’s knowledge, because it’s for the enemies and NPCs to stop damage inflicted by players from happening.
- Ultra Light Armor is the first and more common type of protection. They only protect for about 10% of damage inflicted.
- Light Armor is the second common type of protection. They protect in the range of 20 to 39% of damage inflicted.
- Medium Armor is the third common type of protection. They can protect in the range of 50 to 60% of damage inflicted.
- Heavy Armor is the fourth and least common type of protection. They can protect about 70% of damage inflicted.
Characters
Agents in the game are all combat androids called Automated Intelligent Robotic Assistants (AIRAs for short). AIRAs were created by a company called ARC-X in 2043 A.D., and were used by the military for sensitive operations and eventually played a major part in the Batta Wars (2061-2068), saving thousands of human lives. After their military usage, AIRAs are now sold to consumers that want a companion.
Several modules are available and due to an agreement with a company called HyoBin, they are also capable of being modified to suit the consumers’ tastes. Special militarized versions are available for companies that want to buy them.
These AIRAs are imprinted with a custom AI that is very human-like in nature with their own vices and motivations. Graffon purchased 8 models initially, with another additional 8 acquired later.
Additionally, there are several personnel in Graffon that will assist the agents during their missions.
For more information about the agents, please refer to this link: Character List
For more information about the additional personnel, please refer to this file: Additional Characters